Wednesday, April 10, 2019

What is the difference between multimedia and animation?

So what is the difference between multimedia and animation?

The word multimedia is inherently explanatory. It refers to the practice of using multiple forms of media simultaneously in a given product or project, which may or may not include animation. Multimedia products typically combine text, still images, video, movies, animations, and sounds in a single package.

Multimedia products are often interactive in nature and are typically created and accessible only on computing devices.

Multimedia now includes a variety of products, projects and services. A familiar example is a computer-based training course [CBT&#] used in education, or a typical instructional CD-ROM that learners often like.

For example, an artist's resume, including headshots, biographies, and portfolios, is then burned onto a CD-ROM and will also be considered multimedia, and multimedia is often used in corporate environments as a presentation.

Even video game enthusiasts can't be immune to the impact of the multimedia revolution because he or she fought in an increasingly complex multiplayer arena called MMORPG.

One of the most important features of a multimedia product or service is that it is interactive in nature. The learner driver training CD mentioned earlier will be a prime example because it requires users to participate through content.

This type of educational platform also acts as a classic example of a non-linear form of multimedia that requires control and delivery of interaction and input from the user's content. Linear form of multimedia - a simple example is a movie - providing little or no room for such interaction or control.

The use of the term multimedia has changed over the years, only in the 1990s when it gained its current meaning. Multimedia can be live or pre-recorded, and with the advent of computer tablets, smartphones, advanced gaming platforms, etc., multimedia has now become a ubiquitous force.

On the other hand, animation is a specific kind of movie media. It usually uses hundreds, sometimes thousands, of still images. These images are combined sequentially in a specific time period [on the movie], typically 24, 25 or 30 frames per second. When these images that slowly change from each other are recorded and reproduced in rapid succession, they create an illusion of motion.

The animation can be 2D or 3D. Can be hand drawn or computer generated. It involves clay models, puppets, shadows or cuts. Some animations may involve all of these elements and more. Examples of good movies for 3D animation are Toy Story, Shrek, Superman, and Crowder.

3D animation is a very complex field, and its terminology is entirely your own. Basically 3D animation begins with creating or modeling a 3D mesh of objects or characters to be created. The modeler can then refine the mesh before being assembled and programmed to move. 3D animation requires at least some basic drawing skills, is very technical, and relies heavily on the use of 3D textures and lighting.

Traditional 2D animation, on the other hand, involves processing thousands of individual images copied from original paper drawings onto clear acetate called Cels. Then carefully color each Cel and set it under the background of the drawing, then shoot one by one with the help of a platform camera.

This filmmaking method brings us classics such as Snow White and the Seven Dwarfs, 101 Dalmatians and Ladies and Tramps.

The Stopmotion animation is similar to the above, the only difference is that physical objects such as dolls or puppets move automatically when they are bit by bit between frames.

Now, the animation process is less cumbersome because you use vector or bitmap images to create and edit animations on your computer, where complex software is used for shading and camera movement.




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