Saturday, April 20, 2019

Is the game evil? Response to unfair critics

Games are productive activities that ensure the personal development of individuals and thus contribute to the development of their society. Unfortunately, this creatively designed app is better known as an electronic or video game that can run on consoles such as X-boxes and game consoles on computers, mobile devices and other electronic devices, and is considered by some critics. It is evil. There is an urgent need to provide convincing responses to these impartial critics who focus only on the inadequacies of the game and undermine its overall interests.

The game has various advantages for the physical, psychological and psychological development of the person. It presents the virtual reality of the world and its activities, and offers exciting lessons for the real world environment. For example, the game provides three key factors for the success of high school education. These are entertainment, interest and motivation. Therefore, when the game is succinctly integrated into the learner's curriculum, it enhances their interest in teaching and learning activities while meeting their entertainment needs.

In addition, games can help learners develop decision making skills. Many video games, such as CoD, provide an opportunity for players who collect character characters to make quick and quick decisions. This is the decision-making potential of people. Some games require players to resolve conflicting issues, often similar to the myriad of challenges facing the real world. This requires a high level of thinking. Therefore, when people quickly provide solutions to every problem he/she encounters, it develops his/her ability to solve problems, which is a key determinant of success in real life.

In addition, teamwork, team building and collaboration skills can be enhanced by playing video games. Games like DOTA require players to work with teams to overcome common challenges and more. Therefore, participation in the play of this game has cultivated the spirit of team building, which is the key to the development of today's organizations.

In addition, it guides people to be resourceful, because some games provide some logistics and resources, and players must effectively use these logistics and resources to generate more output. In the real world of business, the same resources are provided to workers, who should skillfully use these resources to maximize the turnover of business organizations. Interestingly, this skill is taught by playing video games such as the Age of Empires and simulating cities.

Exercise wrists are one of the health benefits that are often overlooked in games. However, this leads to a neurodegenerative brain disease that inactivates the neurotransmitter dopamine, which is responsible for ensuring the movement of the muscle called Parkinson. The active involvement of the brain in multitasking activities helps it work better, all of which help prevent this health.
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  Interestingly, by playing video games, the shooting skills of pilot fighters from long range shots have improved. Shooting activities for specific target objects improve their hand and eye coordination, movement and space skills.

Unfortunately, the hard-core gameplay of video games without proper moderation has its own adverse effects, which are often exaggerated by unfair game critics. These include engaging children in violence, making them more aggressive and less sympathetic. Therefore, these children are said to be engaged in anti-social behavior. In addition, they are not so sociable because they are often stuck on personal computers that play video games. People also recognize negative health hazards. The unscrupulous game of video games makes some children obese, while other children have muscle, posture and skeletal disorders due to the long-term fixed posture of video games.

Of course, some of the negative effects in the game are reasonable. However, it must be admitted that they are the result of uncensored use of video games. For example, parents must ensure that they allow their children to play video games without violence. Game application designers must tag violent games with age-specific metrics to expose and/or sell these games to maturity, and these games perfectly distinguish what is happening in the virtual environment from what happens in real-life scenarios. In addition, the time for playing video games must be specified. Absorbing all the time and effort in playing video games does not have a positive effect, but has an adverse effect. Therefore, instead of becoming a core user of video games, it is best to use no more than 12 hours a week to play video games.

Games are a very profitable activity that ensures the progress of society as it is used. Unfair critics must evade their excessively negative attitudes. If used correctly, games are an important weapon for personal and global development.




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